There are at the monent 14 the build-in effects. These will appear together with the VST plugin effects in the VST|Load / Unload Effect list and will be treated just like their VST relatives.
This one simulates the first sound reflections in a room. It should be put in series before any of the late reverberation simulators for natural sounding reverb.
Width, length & height of the simulated room in meters.
The coordinates of the listener in this room.
The coordinates of the sound source rendering the left channel.
The coordinates of the sound source rendering the right channel.
This is a group of late reverb simulators all build of comb filters in combination with allpass delays. Their sound is more dense than that of the "ambience" reverberators (see below), but may exhibit a metallic tinge, especially with high reverberation times. Everything labelled as "large" uses of a lot of CPU time, so it is better not to use such effects more than once in a composition.
The size of the simulated room (small & medium variety only).
The reverberation time.
Zero means no reverb, 100 % means reverb only.
How much high frequencies will be get absorbed inside the reverb.
The stereo width of the reverb (large variety only).
Adjust the output level with this.
These late reverb simulators consist of allpass delays only. Compared with the previous group the reverberation is less compact, but also clearer.
The time between arrival of sound and the first reverberation (not in the small variety).
How much high frequencies will be damped before entering the reverb (also not in the small variety).
The size of the simulated room (The large variety operates with two "nested" virtual rooms and has consequently "Size A" & "Size B" instead).
The reverberation time.
Zero means no reverb, 100 % means reverb only.
How much high frequencies will be get absorbed inside the reverb.
The compactness of the reverberation head and reverberation tail. Low values make the effect sound more like an echo than a reverb.
Adjust the output level with this.
These effects adds detuned echo delays that glide up and down in pitch to the original sound. With a medium modulation depth this tends to widen the sound (as if many instruments were playing instead of one). With a small depth a "flanging" effect (i.e. extinction of varying harmonic spectra caused by phase shifting) will become audible instead. The "stereo" variety consists of 2 chorus effects in parallel for left and right channel. The "harmonic" variety is a mono effect and consists of 4 chorus delays, whose glide speeds stand in harmonic relation to each other (hence "harmonic").
The larger the value the more detuned the output,
The speed of the pitch glide.
Zero means no chorus, 100 % means chorus only.
How much of the output is fed back into the delay input. High settings means heavy "flanging".
Just like the chorus effects this is a detuning delay, but here the pitch shift is constant.
The playback speed of the delay determines the pitch of the output.
Zero means no effect, 100 % means effect only.
A "phaser" sounds very similar to a "flanger", but uses allpass delays instead of echo delays, which makes it possible to specify the range of harmonics that will be affected:
The amount of phasing.
The bottom of the affected frequency window.
The height of the affected frequency window.
The speed of the harmonic shifts.
How much of the output is fed back into the input.
Zero means no effect, 100 % means effect only.
A very simple overdrive simulator.
The effect amount.
How much high frequencies will be damped before entering.
Zero means no effect, 100 % means effect only.
A clip distortion which applies 1-pole filtering before entering and after leaving the effect.
Choose between a lowpass (removing high frequencies) and a highpass (removes low frequencies).
The cutoff frequency of the first filter.
Zero means no clipping, 100 % means full distortion.
Choose between a lowpass (removing high frequencies) and a highpass (removes low frequencies).
The cutoff frequency of the second filter.
Zero means no effect, 100 % means effect only.
Makes everything sound as if it rendered by a soundcard from remote antiquity. 1-pole filtering is applied before entering and after leaving the effect.
Choose between a lowpass (removing high frequencies) and a highpass (removes low frequencies).
The cutoff frequency of the first filter.
Makes it sound as if your soundcard had only this amount of bits.
Makes it sound as if your soundcard had this maximum samplerate.
Choose between a lowpass (removing high frequencies) and a highpass (removes low frequencies).
The cutoff frequency of the second filter.
Zero means no effect, 100 % means effect only.